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[US Promotion] I would like to celebrate Thanksgiving by gifting you all books!

UPDATE: More books added by siffis and West1234567890 further down
If are late coming across this post then do not worry you can still message me your email for a book.
To celebrate my day off today and Thanksgiving tomorrow I would like to gift my audiobooks.
In order to recieve a free audiobook gift just message me any title (below) along with your email address. If you have not recieved a gift before then you will get the audiobook for free. More details here and here. I am in the US market (but I hear from Canada and UK that it still works).
Books crossed out are not available.
TITLE - AUTHOR (Ordered by author)

siffis has generously offered to include his collection. If you like any of the books below then message directly.

West1234567890 [Also added additional books below](https://www.reddit.com/audible/comments/k0s76n/us_promotion_i_would_like_to_celebrate/gdlwylu?utm_source=share&utm_medium=web2x&context=3).
submitted by BooksAreBelongToUs to audible [link] [comments]

This is what they want in this game(insanity)

"Some Simple tips for CD devs to make CP2077 feel more alive in upcoming DLCs (Please read)
First off, this game was an aesthetic treat and compared to GTAV, it is indeed much more "dense" with the core areas so much more beautiful in that regard... But no game is perfect, nor is it realistic in this decade to expect a full "city simulator" for any dev or in any game, so that's not what I'm expecting out of Night City not even under the most ideal of circumstances... That said, there are plenty of room for improvement, bug fixes sure, but also beyond that I'd like to see more in the upcoming DLC's that make NightCity more alive, not even necessarily newer and larger maps, but just practical added-elements and additional functional components that would go a long way towards making the city appear more 'alive', and immersive and dynamic and all that was illuded to but never fully manifested...
So in terms of most bang for buck and the low-hanging fruit (80/20 principle):

TRANSPORTATION

1) Bring back (or rather develope for the first time) the promised subway system... this shouldn't be that hard to do... it would add an element of connectivity of the different parts of the city... Leave fast travel as an option, for those that want to ride the train shouldn't be forced to use loading screens
2) Air taxi(s) -- in the age of Telsa self driving cars, hyperloops, drone taxis we should have plenty of automated air taxi options in the world of CP2077, basically like the taxi hailing component in GTAIV (Liberty City) except the player can hail an air taxi that lands close to where he is standing, he gets in, and then chooses any destination and it automatically flys him to the location, while allowing him to look out the windows and enjoy the night city from above / higher perspective... this is simplier than simply giving the player ability to fly hovercars/etc since an air taxi is just from point to point and its trivial to code a system that flys the player from any point in the city to any other point without crashing into any buildings... we've seen NightCity from the ground, now lets see it from the sky!
3) Rented transporation -- user pays to be able to rent jet packs, hoverboards, scooters at different locations in the city so he can use a public transportation but on a personal level... for the jet packs cap a max height so that its still basically hovering at or around slightly above ground level, giving the user the discretion of travel but not allowing him to fly or scale above buildings etc... this requires money to rent and if the equipment is damaged, lost, stolen or not returned properly the users bank account will be deducted for the amount ( see #ECONOMY)

INTERIORS

1) Skyscrapers with observation deck -- in every major city there is a theme like this, take Seattle for example you can visit the tallest building in Seattle downtown and go up on the obs deck and see the city view from high above, I would say incorporate some options like this where user can enter some of the taller buildings in NightCity, ride up the elevator to the higher decks and see the city from that view... maybe even add a floor with fine dinning where user can take a friend/date/group to the restuarant and eat while enjoying watching the scenery of the nightcity below etc...
2) All major buildings enter-able (is that a word? lol) with at least a ground lobby.... right now most of the buildings are just fake exteriors, nice to look at from the outside but completely fake and empty with no insides... Due to system restrains its not practical to simulate every room of every floor of every building in nightcity with furnished interiors and real windows and all that... but at least make the first floor /lobby area of every large and major building enter-able so that the character can walk in and out of them... for certain buildings you may want to make a working/functional lobby elevator that leads to an underground garage and/or allows the user to ride the elevator to above ground higher floors of the building... or have the elevator only allow certain floors to be accessed and furnish these floors with realistic settings/environment and this can tie in nicely with the job/work/career paths discussed in #ECONOMY section with gives you the office space to put a number of companies in which the user can find and switch jobs and work in corporate paths etc... for example allow the user to customize and decorate his own "office/desk", and if he has a window office, then that would provide another unique view/scenery of nightcity from above ground perspective, one that can only be gotten from working at that particular company/job, and gives him an incentive to work late to see the city from nighttime while burning the midnight oil
3) Multiple apartments, the user should be able to pick and choose from a vast selection and array of living arrangements and this necessities a lot of hotel/condo/apartment options which means these buildings need to have interiors and furnished and environments fully built out...

ECONOMY

1) Ability to find and work a job, with multiple career paths and with ability to move up in the corporate world... this provides the user with a stead stream of income for which he can use to buy fancier cars, to move into newer and better apartments /condos etc.. and to buy fancier items like designer cloths and the suches... not to mention to spend on fine dinning in high end restuarants which can tie in nicely with going on datings, impressing women with luxury cars and expensive meals and "date nights out" at elaborate events.... basically there has to be a purpose and meaning to making more money, and the process of making more money has to be derived from a job or work or career of some sort as the main component...
Have a real economy with unemployment, inflation, commodity prices, and all of that impact and influence and affect the user in his everyday life... for example if a major terror event or pandemic causes the Nightcity to suffer an economic depression for a few months then its possible the company that the user is working at has to lay off people and he gets canned and has to downsize to a smaller apartment, loses his girlfriend/wife, and then has to find another lower paying job and stuck in the downward cycle for a few years until he is able to win the lottery (#GAMBLING/SPECUTLATION/BETTING) or his luck somehow changes...
Everything should cost money, it costs money to rent an apartement and it should also cost money to eat and drink... basically he user has to spend money to eat otherwise he will starve to death... and the user has to keep paying rent every month for whatever apartment he resides otherwise he gets evicted and could even become homeless and have to live in one of those nasty tents in tenty city or under a highway bridge etc etc
Grocery stores, restuarants, movie theaters, hotels, and shopping malls... There should be at least a few convinennce stores, shopping malls, restuarants and other retail places spread throughout nightcity, this is a component and element of the economy as well as a means for the user to spend all the hard earned money he worked towards... for example if you give a homeless a few bucks he should be able to use it to spend at a store on the corner to get something to eat and then that makes him happy because he is no longer so hungry... there should be a tie in for economy, money, and the ability to exchange that for goods and services (barber, tatto artists cough cough) and associate these goods and services to emotional feelings of happiness and satisfication for both the user /player and the NPCs...

SEASONS

There should be a distinction between autumn/fall, spring, summer, winter etc... This gives a big cycle sense of passage of time that cannot be simulated with the current day/night cycles along... in the winter the sun should rise and set at different times/angles than the summer...
In addition, I'd like to see an accurate night sky map/ stars. NightCity takes place in SoCal, its trivial to map the nightsky for the year 2077 in the SoCal area... even in the latest Flight Simulator 2020 the stars are now accurate at night...
Ability to choose LIVE weather based on current user location (see Flight Simulator) so say its raining in Dallas Texas where a user is playing, then in NightCity it will match that and we raining in the game as well... also ability to customize weather on-the-fly in real-time (see Microsoft Flight Simulator 2020) and have that instantly change in the game without reloading...
Along with seasons I'd like to be able to see holiday celebrations for example Christmas time espeically... I want to hear holiday music and see buildings decorated with Christmas lights and the jolly spirits of it all... Think the ambiance and environment of say Polar Express, bring that alive to Night City for Xmas...

MINI GAMES and other Microcosm

There is a "Go" board in Chinatown... but its fake... and the players aren't even attempting to play Go... See what Google Deepmind did with AlphaGo, Facebook made an OpenGo that they open sourced... there is also LeelaZero and KataGo free AI engines that have already been trained using deeplearning/machineAI to be far better than the Go masters... the same applies to Chess by the way... but I didn't see a Chess board in Night City yet... in any case all these board games the computer AI can now master... make these games playable in NightCity, so the user can watch two NPC's play a round of Go/Chess/etc (Ai vs Ai) or can join and sit down and take a seat and play against an NPC a real game of Go/Chess, (or in the future if CP gets a multiplayer than humans can play against one another etc) basically a microcosms and games-within-a-game....
Spotify/Netflix/youTube integrations... I'd like to see the user have a portable/personal mp3 player or app on his virtual smartphone that allows him to link to his personal -reallife- spotify account to listen to music while in the game... also on the TV screens at home to be able to watch netflix movies while in this virtual apartment chilling with his date/friends... and things like YouTube integration would be nice... maybe even pornhub integration....
Other simple games like darts, bowling and even toys like RC cars or DJI drones... give the use the ability to fly drones (check out DJI Simulator) or operate rc model cars etc... basically toys that he can buy at electronic stores or corner outlets that he can then use these toys in real life for any variety of enjoyments... this also ties into #ECONOMY and why its important to have a good job /career that pays good money!

GAMBLING/SPECUTLATION/INVESTMENTS/BETTING

Have some form of virtual casinos in the game, NightCity reminds me of Vegas, yet not one slot machine and not one means to gamble or bet? How about the ability to play the stockmarket, bitcoins, and make bets and well as go gambling, cards, poker, etc this not only provides a form of entertainment but also gives the user a way to quickly win / lose a lot of money and for the risk takers they may wish to invest their money in high risk high reward speculative stocks in the stock market instead of immediately spending it on a new apartment, new car, new tech gadget etc etc... this would also tie back to #ECONOMY since the more the user earns the more income he has to spend on gambling/stocks and the better the economy does the higher his stocks return on investment...

ROMANCE/RELATIONSHIPS

Should be able to court any pretty woman on the streets, to walk up to her and say hi and have a path/chance to a dialogue that leads to setting up a first date... and following that if it goes well can progress to more dates and evetnually her moving in with the user and eventually even having a kid, getting married, and the works... each female NPC should have a male preference and a threshold of compatiblity... so that for example if on the first date the guy is cheap and takes her to low end resturant, doesn't have a nice car to pick her up with, and otherwise seems like a low life then she wouldn't process/continue with him... whereas if he is already established with a multimillion apartment, supercar, takes her to most expensive restuarant in NightCity, then I could see her going back to his place on the first date and maybe even getting pregnant right then and there that night etc..."
submitted by kienkhuongit to LowSodiumCyberpunk [link] [comments]

Daily Bonus Rewards List

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submitted by IGotSatan to LazyMoneyUK [link] [comments]

[FNV] Modded game crashing every 5 - 10 minutes.

My game keeps crashing and I can't figure out why, I'm running a FNVEdit merged patch as well. Any help would be much appreciated.

This is my load order:
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Interior Lighting Overhaul - Core.esm
12 c NVInteriors_Core.esm
13 d FCOMaster.esm
14 e ELECTRO-CITY - CompletedWorkorders.esm
15 f AWorldOfPain(Preview).esm
16 10 NVInteriors_ComboEdition.esm
17 11 Lucky38Suite_Reloaded.esm
18 12 More Perks.esm
19 13 More Perks for Dead Money.esm
20 14 Interior Lighting Overhaul - L38PS.esm
21 15 Weapon Mod Expansion.esm
22 16 WME - GRA.esm
23 17 WME - DLCs.esm
24 18 Project Nevada - Core.esm
25 19 Project Nevada - Equipment.esm
26 1a Weapons.of.the.New.Millenia.esm
27 1b factions reloaded raiders v2.esm
28 1c ELECTRO-CITY - Highways and Byways.esm
29 1d Project Nevada - Rebalance.esp
30 1e Project Nevada - Cyberware.esp
31 1f More Perks for Honest Hearts.esm
32 20 More Traits.esm
33 21 More Perks for Old World Blues.esm
34 22 More Perks for Companions.esm
35 23 Project Nevada - Extra Options.esm
36 24 Own The Ultra-Luxe Penthouse.esm
37 25 YUP - NPC Fixes (Base Game + All DLC).esp
38 26 The Mod Configuration Menu.esp
39 27 More Perks for Old World Blues Update.esp
40 28 More Perks for Dead Money Update.esp
41 29 More Perks for Companions Update.esp
42 2a Mission Mojave - Ultimate Edition.esp
43 2b WMIMNV.esp
44 2c Vurt's WFO.esp
45 2d Legion Quests Expanded.esp
46 2e populatedcasino.esp
47 2f More Traits Update.esp
48 30 FCO - GlowingOne.esp
49 31 FCO - OHSB NPC Edits.esp
50 32 FCO - NPC Changes.esp
51 33 Factions Reloaded Legion.esp
52 34 factions reloaded followers.esp
53 35 More Perks Update.esp
54 36 More Perks for Honest Hearts Update.esp
55 37 DragbodysLegionReplacerV01.esp
56 38 LootMenu.esp
57 39 ILO - PipBoy Light.esp
58 3a ILO - YUP Patch.esp
59 3b Project Nevada - Rebalance Complete.esp
60 3c Project Nevada - All DLC.esp
61 3d LonesomeRoadScorchedSierraPowerHelmet.esp
62 3e NVDLC04 Allegiance w Duster.esp
63 3f EVE FNV - ALL DLC.esp
64 40 NVNovacApartament.esp
65 41 WeaponModsExpanded.esp
66 42 WME - GRA - Complete.esp
67 43 WMX-DLCMerged.esp
68 44 WME - GRA - All Weapons.esp
69 45 NewVegasUncut 123457 Merged.esp
70 46 WME - Arenovalis.esp
71 47 Weapon Mod Expansion.esp
72 48 WMX-ArenovalisTextures.esp
73 49 Mojave Arsenal.esp
74 4a WME - GRA - Vendor Reform.esp
75 4b WME - GRA - Just Guns.esp
76 4c WME - GRA - Weapon Integration.esp
77 4d MMUE-CP-WME-Complete.esp
78 4e Mojave Arsenal - GRA Weapon Mod Integration.esp
79 4f WME - DLCs Arenovalis.esp
80 50 WME - DLCs.esp
81 51 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
82 52 Weapon Retexture Project.esp
83 53 WME - GRA - Arenovalis.esp
84 54 MMUE-CP-PNEquipment.esp
85 55 Project Nevada - WMX.esp
86 56 WMX-POPMerged.esp
87 57 MMUE POP.esp
88 58 Better Casinos.esp
89 59 Better Sierra Madre Casino.esp
90 5a NevadaSkies.esp
91 5b ADAM Complete.esp
92 5c ADAM - MAIN.esp
93 5d ADAM - Nemesis Armor Pack.esp
94 5e WME - GRA - Unique Integration.esp
95 5f ADAM - Rangers on Patrol.esp
96 60 Radio Free Wasteland.esp
97 61 Radio Free Christmas.esp
98 62 Weapons.of.the.New.Millenia.Store.LITE.esp
99 63 LegionGladiatorPA.esp
100 64 Conelrad 640-1240.esp
101 65 CAGE 1.9.3.2.esp
102 66 ADAM - Outcast Ranger Armor.esp
103 67 ADAM - Trooper Gloves.esp
104 68 JackpotAMR.esp
105 69 MMUE-CP-PNCore.esp
106 6a MMUE-CP-PNRebalance.esp
107 6b Project Nevada - Cyberware Additions.esp
108 6c Project Nevada - WME.esp
109 6d Project Nevada - EVE All DLC.esp
110 6e Project Nevada - Rebalance Uncapped Max Level.esp
111 6f ProjectNevadaScorchedSierraPowerHelmet.esp
112 70 CPI Icons.esp
113 71 NPCsSprint.esp
114 72 XFO - 4bb - Perks - Two per level.esp
115 73 Diagonal movement.esp
116 74 Reload Sounds.esp
117 75 DLC Weapon Integration.esp
118 76 DLC Weapon Integration - WMX.esp
119 77 Ultra-Luxe Crafting Stations.esp
120 78 Vanilla UI Plus.esp
121 79 Interior Lighting Overhaul - Ultimate Edition.esp
122 7a ILO - GS Shack.esp
123 7b ILO - NVInteriors Project.esp
124 7c ILO - A World of Pain.esp
125 7d PerkEveryLevel.esp
126 7e m.esp
submitted by BPancake to FalloutMods [link] [comments]

Folding the office job for a year full of (poker) adventures - PAGE 4

For the first page CLICK HERE (page 2 in comments etc.)
‘Oh no honey, it’s 44’’
So I finally got my Vegas experience and although it wasn’t a great success from a money point of view, it was a great first experience.
Like every player I’ve wandered about what Vegas would be like ever since I first played cards, watched 2 months 2 million and saw the famous Chris Moneymaker footage.
We go back roughly six years in time and we found a very young me in New Zealand. I was there for a Marketing internship and was already grinding the low stakes online .If you ever have the opportunity for sure go to New Zealand, and play in the SkyCity Tower Casino in Auckland. Very nice poker room with a view over the whole city . I always sold a bit of action to play live because I definitely wasn’t rolled for those games, being an intern student.
Anyways, my internship ended and I have my good friend Rick visiting me all the way from Holland. We find ourselves sitting in the Irish Pub, drinking Heino’s.
We’ve had a good amount of them and I notice an older woman a few tables further down winking at me. I’m 22 and tell Rick what I just noticed. Being a true friend he immediately encourages me to seal the deal. ‘A true milf man, you have to go for it’. I approach her, we have a drink and she tells me she’s 34 years old and from Brazil. 12 years age difference and from South America, nice.
We end up in her hotel room and the next day Rick, me and another guy are off the South Island. I can still remember the cab driver laughing when I told him about what happened the night before. During our trip in the South Island we visited the casino in Christchurch. I’m the first one to sit down and there’s an Asian gentleman next to me in seat 1, he’s in the middle of a big pot when he is handed the hot tea he ordered. Being polite he decided to take it off the waitress and put it on one of the tables close to him, but not without getting up from his chair. It was his turn to act and when he turned around, literally 10 seconds later, he saw that the dealer mucked his hand. This led to an incredible outburst which was very understandable to be honest. His hand must have been very strong. Poker is weird, if someone gets screwed it’s always funny, except when it’s you. It’s like seeing people miss the train after giving it all during a last sprint, it never gets old.
I didn’t speak to the Brazilian woman but when we were back in Auckland I decided to contact her. She’s keen to meet again that night, she’s staying at another hotel.
Being a young gentleman I invite her to a classy place for some drinks. We’re casually talking and I mention I really would love to go to Vegas one day. She said ‘Oh it’s great I’ve been there 15 years ago’. I ask her how that’s possible because she’s 34 and you have to be 21 to go out and play. She looks at me and says ‘Oh honey, no not 34, 44’. Well this was certainly interesting, the age difference wasn’t 12 but 22 years. We had a great night and apparently she focused more on her performance between the sheets than she did on making breakfasts in the past 44 years. Worst breakfast of my life.
Back in the now, I’ve returned home from Vegas and the money part starts worrying me a bit in the back of my mind. It’s not that I didn’t have money, I just didn’t want to spend money while being home. Money had better purposes, I’d rather spend it towards experiences like the Vegas trip and finding yourself in spots to sleep with 22 year older woman. However, the gap year was a calculated decision, so at the end of the day it would be fine. The only thing you can do is keep showing up and play your best.
Within 5 days I got a really good run online and won the full 5k back, this is great. Vegas has basically been turned into a free trip now. In the meantime Gary let’s me know he’s staying close to the mailbox while being home, he doesn’t want his mom or dad to find a hospital bill. I picture the scene out of Harry Potter where Harry is waiting for his letter from Hogwarts. Things are going a whole lot better for our other Irish friend Clicki, he made the final table of the Crazy 888 WSOP event! One thing is sure, that backer he wanted to keep happy, he must have been very happy.
submitted by TheBlackWidow1908 to poker [link] [comments]

Some Simple tips for CD devs to make CP2077 feel more alive in upcoming DLCs (Please read)

First off, this game was an aesthetic treat and compared to GTAV, it is indeed much more "dense" with the core areas so much more beautiful in that regard... But no game is perfect, nor is it realistic in this decade to expect a full "city simulator" for any dev or in any game, so that's not what I'm expecting out of Night City not even under the most ideal of circumstances... That said, there are plenty of room for improvement, bug fixes sure, but also beyond that I'd like to see more in the upcoming DLC's that make NightCity more alive, not even necessarily newer and larger maps, but just practical added-elements and additional functional components that would go a long way towards making the city appear more 'alive', and immersive and dynamic and all that was illuded to but never fully manifested...

So in terms of most bang for buck and the low-hanging fruit (80/20 principle):

In real life there is a sense of interconnecitivity and permanance... NightCity doesn't have this and is just a disconnected Hodgepodge of static elements that have no effect on one another... for example I should be able to balance the transportation cost of getting to work versus the career path that I want and the amount of money I'm making and taking into account my net worth... it wouldn't make sense for me to accept an entry level position that requires hours of commute every morning when I'm living on the other end of town... and on the otherhand if I'm processed to a VP making bigly bucks I can afford to take the automated air taxi every morning to work in central business district and still live outside by the beautiful beachfront property etc... likewise a downturn in the economy will affect my company and I could get laid off or no bonus for the year, or if I'm working a gig job that is seasonal then come spring I wouldn't need to find a second side gig to make up for the loss of income... and all of that ties into what kind of loft I can afford, what kind of car I can buy/lease/rent and the food I can eat (tv dinner vs fine dining) and the cloths that I can put in my back which affects the sort of women on the street that I can radnomdly hit on and get intro interested into d going on a date with me etc etc etc... its all interconnected and has a continuation that affecst so much more than just mindless NPCs spawning and despawning right in front on my eyes...

#TRANSPORTATION
1) Bring back (or rather develope for the first time) the promised subway system... this shouldn't be that hard to do... it would add an element of connectivity of the different parts of the city... Leave fast travel as an option, for those that want to ride the train shouldn't be forced to use loading screens
2) Air taxi(s) -- in the age of Telsa self driving cars, hyperloops, drone taxis we should have plenty of automated air taxi options in the world of CP2077, basically like the taxi hailing component in GTAIV (Liberty City) except the player can hail an air taxi that lands close to where he is standing, he gets in, and then chooses any destination and it automatically flys him to the location, while allowing him to look out the windows and enjoy the night city from above / higher perspective... this is simplier than simply giving the player ability to fly hovercars/etc since an air taxi is just from point to point and its trivial to code a system that flys the player from any point in the city to any other point without crashing into any buildings... we've seen NightCity from the ground, now lets see it from the sky!
3) Rented transporation -- user pays to be able to rent jet packs, hoverboards, scooters at different locations in the city so he can use a public transportation but on a personal level... for the jet packs cap a max height so that its still basically hovering at or around slightly above ground level, giving the user the discretion of travel but not allowing him to fly or scale above buildings etc... this requires money to rent and if the equipment is damaged, lost, stolen or not returned properly the users bank account will be deducted for the amount ( see #ECONOMY)


#JOBS/CAREERS/WORK/EDUCATION/GIGs
Ability to work a day job to earn steady money and climb a career ladder by taking courses or going to school at night... ability to go on the nightcity job boards or online to hunt and interview for other jobs... to change industries and do other jobs... to participate in the Gig economy... like drive around in some version of ubereats delivering food or packages to people... or a corporate desk job thats basically on the computer all day... for corporate day jobs the game should give the user the ability to fastforward just like he can go to bed and fast forward for eight hours etc....

#INTERIORS
1) Skyscrapers with observation deck -- in every major city there is a theme like this, take Seattle for example you can visit the tallest building in Seattle downtown and go up on the obs deck and see the city view from high above, I would say incorporate some options like this where user can enter some of the taller buildings in NightCity, ride up the elevator to the higher decks and see the city from that view... maybe even add a floor with fine dinning where user can take a friend/date/group to the restuarant and eat while enjoying watching the scenery of the nightcity below etc...
2) All major buildings enter-able (is that a word? lol) with at least a ground lobby.... right now most of the buildings are just fake exteriors, nice to look at from the outside but completely fake and empty with no insides... Due to system restrains its not practical to simulate every room of every floor of every building in nightcity with furnished interiors and real windows and all that... but at least make the first floor /lobby area of every large and major building enter-able so that the character can walk in and out of them... for certain buildings you may want to make a working/functional lobby elevator that leads to an underground garage and/or allows the user to ride the elevator to above ground higher floors of the building... or have the elevator only allow certain floors to be accessed and furnish these floors with realistic settings/environment and this can tie in nicely with the job/work/career paths discussed in #ECONOMY section with gives you the office space to put a number of companies in which the user can find and switch jobs and work in corporate paths etc... for example allow the user to customize and decorate his own "office/desk", and if he has a window office, then that would provide another unique view/scenery of nightcity from above ground perspective, one that can only be gotten from working at that particular company/job, and gives him an incentive to work late to see the city from nighttime while burning the midnight oil:)
3) Multiple apartments, the user should be able to pick and choose from a vast selection and array of living arrangements and this necessities a lot of hotel/condo/apartment options which means these buildings need to have interiors and furnished and environments fully built out...


#ECONOMY
1) Ability to find and work a job, with multiple career paths and with ability to move up in the corporate world... this provides the user with a steady stream of income for which he can use to buy fancier cars, to move into newer and better apartments /condos etc.. and to buy fancier items like designer cloths and the suches... not to mention to spend on fine dinning in high end restuarants which can tie in nicely with going on datings, impressing women with luxury cars and expensive meals and "date nights out" at elaborate events.... basically there has to be a purpose and meaning to making more money, and the process of making more money has to be derived from a job or work or career of some sort as the main component...
2) Have a real economy with unemployment, inflation, commodity prices, and all of that impact and influence and affect the user in his everyday life... for example if a major terror event or pandemic causes the Nightcity to suffer an economic depression for a few months then its possible the company that the user is working at has to lay off people and he gets canned and has to downsize to a smaller apartment, loses his girlfriend/wife, and then has to find another lower paying job and stuck in the downward cycle for a few years until he is able to win the lottery (#GAMBLING/SPECUTLATION/BETTING) or his luck somehow changes...
3) Everything should cost money, it costs money to rent an apartement and it should also cost money to eat and drink... basically he user has to spend money to eat otherwise he will starve to death... and the user has to keep paying rent every month for whatever apartment he resides otherwise he gets evicted and could even become homeless and have to live in one of those nasty tents in tenty city or under a highway bridge etc etc
4) Grocery stores, restuarants, movie theaters, hotels, and shopping malls... There should be at least a few convinennce stores, shopping malls, restuarants and other retail places spread throughout nightcity, this is a component and element of the economy as well as a means for the user to spend all the hard earned money he worked towards... for example if you give a homeless a few bucks he should be able to use it to spend at a store on the corner to get something to eat and then that makes him happy because he is no longer so hungry... there should be a tie in for economy, money, and the ability to exchange that for goods and services (barber, tatto artists cough cough) and associate these goods and services to emotional feelings of happiness and satisfication for both the user /player and the NPCs...


#SEASONS

There should be a distinction between autumn/fall, spring, summer, winter etc... This gives a big cycle sense of passage of time that cannot be simulated with the current day/night cycles along... in the winter the sun should rise and set at different times/angles than the summer...

In addition, I'd like to see an accurate night sky map/ stars. NightCity takes place in SoCal, its trivial to map the nightsky for the year 2077 in the SoCal area... even in the latest Flight Simulator 2020 the stars are now accurate at night...

Ability to choose LIVE weather based on current user location (see Flight Simulator) so say its raining in Dallas Texas where a user is playing, then in NightCity it will match that and we raining in the game as well... also ability to customize weather on-the-fly in real-time (see Microsoft Flight Simulator 2020) and have that instantly change in the game without reloading...
Along with seasons I'd like to be able to see holiday celebrations for example Christmas time espeically... I want to hear holiday music and see buildings decorated with Christmas lights and the jolly spirits of it all... Think the ambiance and environment of say Polar Express, bring that alive to Night City for Xmas...


#MINI GAMES and other Microcosm

There is a "Go" board in Chinatown... but its fake... and the players aren't even attempting to play Go... See what Google Deepmind did with AlphaGo, Facebook made an OpenGo that they open sourced... there is also LeelaZero and KataGo free AI engines that have already been trained using deeplearning/machineAI to be far better than the Go masters... the same applies to Chess by the way... but I didn't see a Chess board in Night City yet... in any case all these board games the computer AI can now master... make these games playable in NightCity, so the user can watch two NPC's play a round of Go/Chess/etc (Ai vs Ai) or can join and sit down and take a seat and play against an NPC a real game of Go/Chess, (or in the future if CP gets a multiplayer than humans can play against one another etc) basically a microcosms and games-within-a-game....
Spotify/Netflix/youTube integrations... I'd like to see the user have a portable/personal mp3 player or app on his virtual smartphone that allows him to link to his personal -reallife- spotify account to listen to music while in the game... also on the TV screens at home to be able to watch netflix movies while in this virtual apartment chilling with his date/friends... and things like YouTube integration would be nice... maybe even pornhub integration....
Other simple games like darts, bowling and even toys like RC cars or DJI drones... give the use the ability to fly drones (check out DJI Simulator) or operate rc model cars etc... basically toys that he can buy at electronic stores or corner outlets that he can then use these toys in real life for any variety of enjoyments... this also ties into #ECONOMY and why its important to have a good job /career that pays good money!

#GAMBLING/SPECUTLATION/INVESTMENTS/BETTING
Have some form of virtual casinos in the game, NightCity reminds me of Vegas, yet not one slot machine and not one means to gamble or bet? How about the ability to play the stockmarket, bitcoins, and make bets and well as go gambling, cards, poker, etc this not only provides a form of entertainment but also gives the user a way to quickly win / lose a lot of money and for the risk takers they may wish to invest their money in high risk high reward speculative stocks in the stock market instead of immediately spending it on a new apartment, new car, new tech gadget etc etc... this would also tie back to #ECONOMY since the more the user earns the more income he has to spend on gambling/stocks and the better the economy does the higher his stocks return on investment...

#ROMANCE/RELATIONSHIPS
Should be able to court any pretty woman on the streets, to walk up to her and say hi and have a path/chance to a dialogue that leads to setting up a first date... and following that if it goes well can progress to more dates and evetnually her moving in with the user and eventually even having a kid, getting married, and the works... each female NPC should have a male preference and a threshold of compatiblity... so that for example if on the first date the guy is cheap and takes her to low end resturant, doesn't have a nice car to pick her up with, and otherwise seems like a low life then she wouldn't process/continue with him... whereas if he is already established with a multimillion apartment, supercar, takes her to most expensive restuarant in NightCity, then I could see her going back to his place on the first date and maybe even getting pregnant right then and there that night etc...
submitted by AscendChina to cyberpunkgame [link] [comments]

My Movie Collection on Digital...

1.Casablanca
2.Peter Pan
3.Mary Poppins
4.Batman (1966)
5.Willy Wonka & The Chocolate Factory
6.Blazin Saddles
7.Rocky Horror Picture Show
8.Many Adventures Of Winnie The Pooh
9.National Lampoon's Animal House
10.The Hobbit (Animated)
11.The Muppet Movie (Original)
12.The Blues Brothers (Theatrical)
13.The Blues Brothers (Directors Cut)
14.Airplane *
15.Children Of The Corn *
16.The Goonies
17.The Transformers (Animated) *
18.Heartbreak Ridge
20.Spaceballs *
21.Full Metal Jacket
22.Die Hard
23.Heathers *
24.The Little Mermaid
25.Die Hard 2 Die Harder
26.IT (Miniseries)
27.The Doors *
28.Robin Hood (1991)
29.Stop Or My Mom Will Shoot
30.Resevoir Dogs *
31.Army Of Darkness
32.A Few Good Men
33.Batman Mask Of The Phantasm
34.Interview With A Vampire
35.Stephen King's The Stand *
36.The Crow *
37.Stargate *
38.The Shawshank Redemption
39.Die Hard With A Vengeance
40.Casper
41.The Usual Suspects *
42.Mallrats
43.The Craft
44.Independence Day
45.Mortal Kombat
46.Mortal Kombat Annihilation
47.Austin Powers
48.Starship Troopers
49.Blues Brothers 2000
50.The Big Lebowski
51.Batman & Mr Freeze Subzero
52.American Beauty *
53.The Tigger Movie
54.The Ninth Gate*
55.Beyond The Mat
56.Loser
57.The Little Mermaid 2:Return To The Sea
58.The Excorcist *
59.Rugrats In Paris *
60.Crouching Tiger,Hidden Dragon
61.Shadow Of The Vampire *
62.Peter Pan:Return To Neverland
63.Ice Age
64.Death To Smoochy
65.The Scorpion King
66.Joshua *
67.Dogtown & Zboys
68.The Bourne Idenity
69.Lilo & Stitch
70.The Transporter
71.Equilibrium *
72.The Italian Job *
73.S.W.A.T.
74.Stitch The Movie
75.The Rundown
76.Winnie The Pooh Springtime With Roo
77.The Punisher *
78.Anchorman *
79.The Bourne Supremacy
80.Shaun Of The Dead
81.Batman Begins
82.Sky High
83.Lilo & Stitch 2 Stitch Has A Glitch
84.Transporter 2
85.Doom
86.Walk The Line
87.V For Vendetta
88.The Omen
89.Accepted
90.Facing The Giants
91.The Departed
92.Happy Feet
93.The Invincible Iron Man *
94.Live Free Or Die Hard
95.Ratatouille
96.DR Strange (Animated) *
97.Iron Man
98.The Chronicles Of Narnia:Prince Caspian
99.The Incredible Hulk
100.The Little Mermaid Ariel's Beginning
101.Fireproof
102.Transporter 3 *
103.The Wrestler
104.The Dark Knight
105.Hulk Vs. *
106.Taken
107.Wonder Woman (Animated)
108.Watchmen
109.X-Men Origins Wolverine *
110.Superman Batman Public Enemies
111.With Great Power The Stan Lee Story *
112.Planet Hulk *
113.Percy Jackson & The Olympians The Lightning Thief
114.How To Train Your Dragon
115.Clash Of The Titans
116.Kick Ass *
117.Iron Man 2
118.The A-Team
119.Despicable Me
120.Batman Under The Red Hood
121.Superman Batman Apocalypse
122.RED *
123.Bridesmaids
124.Thor
125.Thor Tales Of Asgard *
126.Winnie The Pooh
127.Captain America The First Avenger
128.Conan The Barbarian (2011) *
129.Batman Year One
130.Ghost Rider
131.Ghost Rider Spirit Of Vengeance
132.John Carter
133.The Hunger Games *
134.Wrath Of The Titans
135.Blue Like Jazz *
136.Marvel's The Avengers
137.Prometheus
138.Abraham Lincoln,Vampire
139.The Outlaw Josey Wales
140.Pale Rider
141.Spider-Man
142.Spider-Man 2
143.Spider-Man 2.1
144.Spider-Man 3
145.Spider-Man 3 Editor's Cut
146.Amazing Spider-Man
147.Ted
148.Dark Knight Rises
149.ParaNorman
150.Raiders Of The Lost Ark *
151.Indiana Jones & The Temple Of Doom *
152.Indiana Jones & The Last Crusade *
153.Indiana Jones & The Kingdom Of The Crystal Skull
154.Dredd
155.Batman The Dark Knight Returns Deluxe Edition
156.Taken 2
157.The Hobbit An Unexpected Journey
158.The Hobbit An Unexpected Journey Extended Edition
159.Wreck It Ralph
160.A Good Day To Die Hard
161.Iron Man 3
162.Now You See Me *
163.The Internship
164.Man Of Steel
165.Despicable Me 2
166.Red 2 *
167.The Wolverine
168.Percy Jackson & The Sea Of Monsters
169.Kick Ass 2
170.Ender's Game *
171.Thor The Dark World
172.Hunger Games Catching Fire *
173.The Hobbit Desolation Of Smaug
174.Secret Life Of Walter Mitty
175.Delivery Man
176.First Blood *
177.Rambo First Blood Part 2 *
178.Rambo III *
179.Rambo *
180.Robocop
181.The Lego Movie
182.Muppets Most Wanted
183.Noah *
184.Captain America Winter Soldier
185.The Amazing Spider-Man 2
186.Son Of Batman
187.Neighbors
188.Mom's night Out
189.Blended
190.How To Train Your Dragon 2
191.Guardians Of The Galaxy
192.Ghostbusters (1984)
193.Ghostbusters 2
194.Sheik
195.The Hunger Games Mockingjay Part 1 *
196.The Hobbit Battle Of Five Armies
197.Radio America *
198.Taken 3
199.Big Hero Six
200.Star Wars Episode I The Phantom Menace
201.Star Wars Episode II Attack Of The Clones
202.Star Wars Episode III Revenge Of The Sith
203.Star Wars Episode IV A New Hope
204.Star Wars Episode V Empire Strikes Back
205.Star Wars Episode VI Return Of The Jedi
206.Avengers Age Of Ultron
207.Ted 2
208.Minions
209.Ant-man
210.Fantastic 4 (2015)
211.The Intern
212.The Last Witch Hunter *
213.The Peanuts Movie
214.Hunger Games Mockingjay Part 2 *
215.Star Wars Episode VII The Force Awakens
216.X-Men
217.X2
218.X-Men The Last Stand
219.X-Men First Class
220.X-Men Days Of Future Past
221.X-Men Apocalypse
222.Batman Beyond Return Of The Joker
223.Superman Brainiac Attacks
224.Batman Mystery Of The Batwoman
225.Deadpool
226.Gods Of Egypt *
227.Superman Vs Batman Dawn Of Justice
228.Captain America Civil War
229.Warcraft
230.Now You See Me Too *
231.Superman Vs Batman Dawn Of Justice
232.Ghostbusters (2016)
233.Batman The Killing Joke
234.Jason Bourne
235.Suicide Squad
236.Suicide Squad (Extended)
237.The Accountant
238.Dr Strange
239.Fantastic Beasts And Where To Find Them
240.Incarnate
241.La La Land
242.Star Wars Rogue One
243.Assasin's Creed
244.Justice League New Frontier
245.Justice League Crisis On Two Earths
246.Justice League Doom
247.Justice League Flashpoint Crisis
248.Justice League War
249.Justice League Throne Of Atlantis
250.Justice League Gods & Monsters
251.Justice League Vs Teen Titans
252.Split
253.A Dog's Purpose
254.John Wick Chapter 1 *
255.John Wick Chapter 2 *
256.Logan
257.Guardians Of The Galaxy Vol. 2
258.Pulp Fiction *
259.From Dusk Till Dawn *
260.Jackie Brown
261.Kill Bill Vol.1
262.Kill Bill Vol.2
263.Vixen
264.Wonder Woman
265.Transformers
266.Transformers Revenge Of The Fallen
267.Transformers Dark Of The Moon
268.Transformers Age Of Extinction
269.Transformers The Last Knight
270.Despicable Me 3
271.Spider-Man Homecoming
272.Atomic Blonde
273.The Dark Tower
274.IT (2017)
275.Breaking 2 *
276.Thor Ragnarok
277.Wonder *
278.Justice League
279.Kingsmen The Secret Service
280.Kingsmen The Golden Circle
281.Star Wars Episode VIII The Last Jedi
282.Ferdinand
283.The Greatest Showman
284.Winchester *
285.Black Panther
286.I Can Only Imagine
287.Rampage
288.Avengers Infinity War
289.Dead Pool 2 Super Duper Cut
290.Solo A Star Wars Story
291.Tag
292.Won't You Be My Neighbor?
293.Ant-man & The Wasp
294.Skyscraper
295.The Death Of Superman
296.Teen Titans Go To The Movies
297.Christopher Robin
298.The Purge
299.The Purge Anarchy
300.The Purge Election Year
301.The First Purge
302.Venom
303.The Nutcracker & The Four Seasons
304.Bohemian Rhaphsody
305.Instant Family *
306.Fantastic Beasts The Crimes Of Grindelwald
307.Ralph Breaks The Internet
308.Spider-Man Into The Spider-Verse
309.Once Upon A Deadpool
310.Aquaman
311.The Mule
312.Bumblebee
313.A Dog's Way Home
314.Glass
315.How To Train Your Dragon The Hidden World
316.Fighting With My Family *
317.Bonehill Road *
318.Fear & Loathing In Las Vegas
319.Goodbye Christopher Robin
320.Shazam
321.Captain Marvel
322.The Lone Ranger
323.Detective Pikachu
324.Boss Baby
325.Highlander *
326.Jay & Silent Bob Strike Back *
327.Unbreakable
329.Batman Hush
330.God's Not Dead
331.Alita Battle Angel
332.Maleficent
333.Zootopia
334.The Lion King
335.Willow
336.Monsters Inc
337.Monsters University
338.Dumbo (75th Anniversary Edition)
339.Mulan (1998)
340.Mulan 2
341.Mary Poppins Returns
342.Avengers Endgame
343.Rocketman *
344.Almost Famous *
345.That Thing You Do
346.The Last Airbender *
347.The Reign Of The Supermen
348.Inside Out
349.Oz The Great And Powerful
350.Neat:The Story Of Bourbon *
351.Batman:Assault On Arkham
352.August Rush
353.Legally Blonde *
354.Legally Blonde 2 Red White and Blonde *
354.Death Wish (2018) *
355.The Terminator *
356.Terminator 2 Judgement Day *
357.The Expendables Extended Director's Cut *
358.Flywheel
359.Courageous
360.Serenity
361.Scotch:A Golden Dream *
362.A Dog's Journey
363.Hercules *
364.G.I. Joe:Retaliation *
365.Star Trek:Into Darkness *
366.Star Trek Beyond *
367Exodus Gods And Kings
368.The Hunt For Red October *
369.Patriot Games *
370.Clear And Present Danger *
371.Sum Of All Fears *
372.Jack Ryan:Shadow Recruit *
373.Snow White & The Huntsman
374.The Huntsman Winter War
375.The Parent Trap (1998)
376.Spider-man:Far From Home
377.School Of Rock *
378.Clownado *
379.X-Men Dark Phoenix
380.Teenage Mutant Ninja Turtles (2014) *
381.101 Dalmatians
382.The Devil's Advocate
383.The Lost Boys
384.The Adams Family *
385.The Adams Family Values *
386.I,Frankenstein *
387.Toy Story 4
388.The World's End
389.Conan The Destroyer
390.The Case For Christ
391.The Matrix
392.The Incredible Hulk Returns *
393.The Trial Of The Incredible Hulk *
394.G.I. Joe:The Rise Of Cobra *
395.Gladiator *
396.Braveheart *
397.The Dirty Dozen
398.Iron Eagle *
399.This Is Spinal Tap *
400.Overcomer
401.It Chapter Two
402.The Fellowship Of The Ring
403.The Two towers
404.The Return Of The King
405.The Karate Kid
406.The Karate Kid II
407.The Karate Kid III
408.John Wick 3 Parabellum *
409.The Next Karate Kid
410.A Beautiful Day In The Neighborhood
411.The Ten Commandments (1956) *
412.Star Trek (2009) *
413.Veronica Mars
414.The Lion King (2019)
415.Wonder Woman Bloodlines
416.The Santa Clause
417.The Santa Clause 2
418.The Santa Clause 3 The Escape Clause
419.Once Upon A Time In Hollywood
420.Joker
421.The Green Mile
422.Happy Gilmore
423.Greatest Story Ever Told *
424.101 Dalmatians:Spot's London Adventure
425.John Wick 3:Parabellum *
426.Zombieland:Double Tap
427.Zombieland
428.God's Not Dead 2
429.God's Not dead:A Light In The Darkness
430.Hot Fuzz
431.The Wizard Of Oz
432.Django UnChained *
433.Shrek
434.Shrek 2
435.Shrek The Third
436.Shrek Forever After
437.Shrek The Halls *
438.Point Break
439.Risen
440.Inglorious Basterds *
441.Jay & Silent Bob Reboot *
442.Ford Vs Ferrari
443.Pet Semetary (2019) *
444.Aladdin (2019)
445.Dumbo (2019)
446.Men In Black International
447.The Art Of Racing In The Rain
448.Robin Hood Men In Tights
449.The Game Plan
450.The Waterboy
451.A Beautiful Day In The Neighborhood
452.Sleeping Beauty
453.3:10 To Yuma (2007) *
454.True Grit (2010) *
455.True Grit (1969) *
456.World War Z *
457.The Longest yard (1974) *
458.The longest Yard (2005) *
459.Anchorman 2 The Legend Continues (Unrated) *
460.Anchorman 2 The Legend Continues *
461.The Blindside
462.Bullitt
463.Unforgiven
464.Knives Out*
465.Caddyshack
466.Three From Hell *
467.The Devil's Rejects *
468.Maleficent Mistress Of Evil
469.House Of 1000 Corpses *
470.Robin Hood (2018) *
471.Life As We Know It
472.Gangs Of New York *
473.Problem Child
474.Dazed And Confused
475.Billy Madison
476.Tenacious D In The Pick Of Destiny
477.Kung Fu Panda
478.Forest Gump *
479.Fellowship Of The Ring (Extended Edition)
480.The Two Towers (Extended Edition)
481.Return Of The King (Extended Edition)
482.Midway *
483.Kelly's Heroes
484.The Quiet Man *
485.Road To Perdition *
486.Happiness Is A Warm Blanket,Charlie Brown *
487.Divergent *
488.Frozen II
489.Mr Deeds
490.Paige *
491.Insurgent *
492.Allegiant *
493.The Epic Journey Of Dwayne "The Rock" Johnson *
494.Labyrinth
495.WWE Evolution *
496.Pacific Rim
497.Pacific Rim Uprising
498.The Great Escape *
499.Rush Hour
500.Rush Hour 2
501.Rush Hour 3
502.Matilda
503.Brightburn
504.Passion Of The Christ
505.Dante's Inferno *
506.The Founder *
507.Ben Hur (1959)
508.Rambo:Last Blood *
509.Big Daddy
510.The Warriors *
511.Star Wars:Rise Of Skywalker
512.Harry Potter & The Sorcerer's Stone
513.Harry Potter & The Chamber of Secrets
514.Harry Potter & The Prisoner Of Azkaban
515.Harry Potter & The Goblet Of Fire
516.Harry Potter & The Order Of The Phoenix
517.Harry Potter & The Half Blood Prince
518.Harry Potter & The Deathly Hallows Part 1
519.Harry Potter & The Deathly Hallows Part 2
520.A Fistful Of Dollars *
521.For A Few Dollars More *
522.The Good,The Bad & The Ugly *
523.Valdez Is Coming *
524.Little Shop Of Horrors
525.Little Nicky
526.The Last Full Measure *
527.The Omen
528.Damien:The Omen II
529.The Omen III:The Final Conflict
530.The Omen IV: The Awakening
531.Child's Play (2019)*
532.Oh Brother Where Art Thou?
533.Cats
534.Robin Hood (1973 Disney)
535.The Lady & The Tramp
536.Pinocchio
537.Aladdin (!992 Animated)
538.Tombstone
539.Fast & The Furious Presents:Hobbs & Shaw
540.Dora & The Lost City Of Gold*
541.Gretel & Hansel (2019)*
542.Justice League Dark:Apokolips War
543.Don't Tell Mom The Babysitters Dead*
544.Justice League Dark
545.Batman Vs. Robin
546.Suicide Squad:Hell To Pay
547.Rio Bravo
548.Teen Titans:The Judas Contract
549.Constantine:City Of Demons
550.Dr Sleep
551.The Shining
552.Batman & Harley Quinn
553.All Star Superman
554.Superman Returns
555.Superman Vs The Elite
556.Jurrasic World
557.Jurrassic World Fallen Kingdom
558.Mystery Science Theater 3000
559.Superman/Shazam Return Of Black Adam
560.Batman Gotham Knight
561.Austin Powers in The Spy Who Shagged Me
562.Austn Powers in Goldmember
563.Young Guns 2 *
564.Flash Gordon
565.Just Mercy
566.A Clockwork Orange
567.Galaxy Quest*
568.Being Flynn
569.Spies In Disguise
570.Paint Your Wagon*
571.The Outsiders:The Complete Novel
572.Top Gun*
573.Batman (1989)
574.Batman Returns
575.Batman Forever
576.Batman & Robin
577.Firefox
578.Rambo:Last Blood Extended Cut*
579.The Lego Batman Movie
580.Lego Shazam:Magic & Monsters
581.Green Lantern:Emerald Knights
582.Green Lantern:First Flight
583.Legend Of Leadbelly*
584.Breath Of Freedom*
585.MLK Assasination Tapes*
586.Serving Justice:The Greensboro Four*
587.Black Wings*
588.Daffy Duck's Fantastic Island
589.Goodfellas
590.Superman:Unbound
591.Superman:Doomsday
592.Julie & Julia
593.Batman Vs. Dracula
594.Falling Down
595.Space Cowboys
596.Bill & Ted's Excellent Adventure*
597.Bill & Ted's Bogus Journey*
598.Nightmare On Elm Street
599.Bill & Ted Face The Music*
600.Teenage Mutant Ninja Turtles Out Of The Shadows*
601.The Princess Bride*
602.Casino
603.Snakes On A Plane
604.Teenaga Mutant Ninja Turtle (1990)
605.Marvel 75 From Pulp To Pop!
606.Fantastic Four (2005)
607.Fantastic Four:Rise Of The Silver Surfer
608.Hulk
609.Daredevil (Director's Cut)
610.Blade
611.Blade II
612.Blade Trinity
613.Green Lantern (Extended Version)
614.X-Men Origins:Wolverine (Theatrical)
615.Contraband
616.Dr Strangelove Or How I Learned To Stop Worrying And Love The Bomb
617.Easy Rider
618.21 Bridges*
619.Boondock Saints
620.Silence Of The Lambs*
621.Hannibal*
622.Crank*
623.Gotham By Gaslight
624.Deathstroke:Knights And Dragons
625.Batman Unlimited Animal Instinct
626.Batman Unlimited Monster Mayhem
627.Batman Unlimited Mechs And Mutants
628.Supeman:Red Son
629.Superman:Man Of Tomorrow
630.Machete Kills
631.The Incredibles
632.American Pie (Unrated)
633.Marvel's Iron Man,Hulk:Heroes United
634.Wayne's World*
635.Wayne's World 2*
636.Machete
637.JLA Adventures:Trapped In Time
638.Teen Titans:Trouble In Tokyo
639.Finding Nemo
640.Finding Dory
641.Batman:Death In The Family
642.Bram Stoker's Dracula
643.The Evil Dead
644.Evil Dead 2:Dead By Dawn
645.Ghost In The Shell (1996)
646.Friday The Thirteenth
647.Friday The Thirteenth Part 2
648.Friday The Thirteenth Part 3
649.Friday The Thirteenth The Final Chapter
650.Friday The Thirteenth Part V A New Beginning
651.Friday The Thirteenth Part VI Jason Lives
652.Friday The Thirteenth Part VII The New Blood
653.Friday The Thirteenth Part VIII Jason Takes Manhattan
654.Jumanji
655.Jumanji:Welcome To The Jungle
656.Jumanji:The Next Level
657.Mulan (2020)
658.The Expendables *
659.The Expendables 2*
660.The Expendables 3*
661.I Still Believe*
662.Uncle Tom*
*=Not on Movies Anywhere
submitted by Stevie_77 to u/Stevie_77 [link] [comments]

Newbie Player Guide to Alpha 19 on PC

7 Days to Die Alpha 19 Newbie Guide (PC Version)
I've seen a number of posts looking for a "how to play," or "introduction," to the game. This is my attempt to write one.
At the beginning of the game, you wake up video-game naked (i.e., in your underwear) and completely ignorant. Your goal is to survive, which is made harder by a) your nude ignorance, and b) the fact that you're living in the aftermath of a combined zombie/nuclear apocalypse.
Your character has four on-screen meters showing your status: food, water, health, and stamina (or call it whatever you like -- fatigue, energy, etc.).
Food and water levels go down unless you eat or drink something. They go down faster if you're doing something that burns stamina (like running). They go down faster if you're too hot or too cold (which is usually only an issue in biomes like desert or snow when you're not properly dressed). They can also go down faster with certain health effects (like getting dysentery -- I'll talk about these effects in a second). Run out of food or water and you will die. (Pay attention to the status bars; in real-life survival situations, regularly getting water is more important than food, but in-game, they both matter.) (Pro tip: Food and drinks you can make yourself are better in many ways than canned goods or basic crops.)
Health is just like in any other video game. It goes down when you get hit, or fall, or step on pointy things like spikes or cacti. Run out of health and you die. Eating food, using certain medical supplies, or just waiting will cause health to go back up. Again, certain health effects may nerf your health bar.
Stamina shows when you're tired. If you run out of stamina, then you can't swing weapons or tools, run, jump, or do other elements of an active post-apocalyptic lifestyle. The good news is that your stamina comes back faster than health while waiting. Drinking improves stamina recovery, and eating gives a temporary boost to maximum stamina. The bad news is that you will be using stamina constantly as you go about your day. (Pro tip: Check out the various beverages in the game to find stamina benefits -- particularly red tea and coffee, also known as the mining combo.)
Alpha 19 has a variety of different health effects that can hamper your food and water consumption, your health/stamina recovery, your maximum health/stamina, your speed, or your ability to use tools. Dysentry comes from eating rotting flesh or drinking unboiled water. Don't do that if at all possible. (Pro tip: You can eat animal fat and snowberries -- or yucca fruit in the desert biome -- if you run out of food in the first couple of days.) Other de-buffs come from injuries. The good news is that if you click on the icon showing the effect, it will bring up your character with info on exactly what you need to mitigate the effect, e.g., put on a splint or a cast to speed healing from a broken leg. Two particular health effects worth calling out are bleeding and infection. If you're bleeding, your screen will flash and your health will keep dropping. Use a bandage, medicated bandage, or medkit to stop it. ANYBODY can make bandages from cloth, so keep some with you. Infection refers not to gangrene, but to the dreaded zombie infection...a disease so horrifying that it helped usher in the fall of civilization. The ONLY way to cure this dangerous disease is...to eat some honey or take an over-the-counter antibiotic. Really, infection should only ever be a serious issue in the first week. (Pro tip: using an ax on tree stumps has a random chance to drop honey.)
Encumbrance: You have a fixed number of inventory slots. You will note that three rows are clear at the start of the game, while the final two rows are not. Those extra rows represent encumbrance, and filling them up will significantly slow you down and increase your stamina usage. Try to avoid that outside of cleared or safe areas. You can increase the number of non-encumbered slots with clothing and armor mods, or through the Pack Mule perk. I recommend finding or making pocket mods ASAP and skipping the perk, though a single level in the early game can make things easier for newbies. (Pro tip: Some items, like most raw materials, food, drinks, medicines, etc., stack in inventory; some items like clothing, mods, and weapons do not. Smart inventory management when looting and salvaging will keep that in mind: do I really want to pick up that pair of shoes, or hold onto that dirty water that will stack if I find more?)
All right, now that the basics are out of the way, how do I get better at surviving? The answer to that is two-fold. 1) Learn how to do more things. 2) Get better stuff.
How do you learn more things? You get experience points (xp) from almost everything in this game. Eventually, when your xp bar fills, you will gain a level and get a perk point. You can use that to select perks, which all have various benefits. At the start, you will get a series of basic quests that serve as a mini-tutorial, and you will gain 4 perk points from finishing them (make sure you complete them!). (Pro tip: Upgrading blocks, e.g., turning flagstone walls into brick walls, is an exceedingly generous way of earning xp in Alpha 19; using a hammer on a block will tell you what material is needed to upgrade it.)
Which perks should I pick first? Well...as a newbie, I recommend Lucky Looter (which improves your chance of finding good stuff), either Pummel Pete or Skull Crusher (depending on whether you want to use clubs or sledges), Sexual Tyrannosaurus (which improves your stamina usage), and something from the Fortitude recovery perks. Healing faster, using less food, or running away are all useful. Ask a different player and you will get wildly different suggestions. Eventually, you will figure out your preferred style of play and pick things accordingly. Note that perks tend to be useful to different degrees based on whether you are in early, mid, or late game.
The other way to learn stuff is to find skill books and schematics. Schematics let you craft new things. Skill books give you a free perk, basically. Collect all seven of a type to get a bonus perk. Some of those are quite useful. Some of them are very circumstance-specific. Regardless, reading an unread book or schematic at least nets you bonus xp. You can tell that you've read a book by the tiny book icon (it will be open if read already). Even if you've read it, you can keep it and sell it for some cash. (Pro tip: Technically, schematics and books stack in inventory; in practice, finding multiple copies of the same one in a single POI is relatively rare.)
How do I get better stuff? There are three ways to do that: 1) Loot it; 2) Make it; 3) Buy it.
Looting: There are many objects that serve as containers in the game. Some objects, like cars, may or may not be a container. Just get close. If you get the option to search it, then it is a container. Not every container will have stuff. Searching containers takes time and makes noise. Locked containers need to be disassembled or have the lock picked in order to open them. Alpha 19 changed looting to be highly level- and time-dependent. You will not get top-tier loot in the early game. Even if you somehow fight your way to the roof of the Shotgun Messiah weapons plant on Day 1, you are likely to find stone spears and maybe a blunderbuss. (Pro tip: a pair of lucky goggles will increase your chance of finding better loot when opening a container for the first time.)
Crafting: If you know how to build something, and you have the necessary ingredients, and you have access to the correct work area, then you can create something from scratch. Perks and schematics will tell you how to build stuff, though there are a handful of things you can build right at the start (like you saw in your tutorial quests). Ingredients can be looted, or you can salvage them by destroying items. See the next paragraph for more on this. Lastly, some items require you to be at a workbench, chemistry station, campfire, or forge to create (there will be an icon next to the item in the build list telling you which). You can build all of these work areas if you know how, buy them from traders, or use ones you find scattered around the world. Traders have one of each, though they probably won't all be functional (but the broken ones can be looted, at least). Caveat: In Alpha 19, you can build up to level 5 gear (higher level gear is usually better and has more slots for mods), but level 6 gear can be found or purchased. Level 6 gear is typically better than anything you can build of the same type.
Salvage: Getting raw materials can be done in a number of ways. Use tools (axes, picks, wrenches, shovels) to extract things from blocks in the world. This is mostly fairly intuitive -- shovels work best on dirt, cement, etc., while axes are good on wooden items like tables and trees. Tools have different levels and can be modded to improve their abilities. Pay attention to the "block damage" stat of the tool to compare them. Some blocks are better sources than others. You can find mineral nodes scattered around that provide you with coal, iron, nitrate, oil shale, or lead, and those are excellent sources (Pro tip: the nodes are just the tip of the mineral iceberg; you can dig down to extract more ore.)
Another way to get raw materials is to use the scrap command in inventory (personally, I found the hotkey for this a little too easy to hit accidentally, so I remapped it). This includes most useful items of gear, as well as certain decorative items like faucets and chairs that you can pick up. Note that many metal items can be put in the forge to smelt them down for more resources than you get using the scrap command, including iron tools. (Pro-tip: Smelting radiators that you get from disassembling cars, heating radiators, and AC units is a great source of brass for crafting ammo; you can also smelt Dukes...but you're usually better off using them to buy ammo from a merchant.)
Buying: Merchants are scattered over the map. Setting up a base near one is a good idea. The post-apocalyptic currency in this game is the Duke, a brass coin that looks like a casino chip. (There are no bottle caps in this game!) If you don't have any money, then you can instead trade your labor for payment. Complete a quest and you'll get cash, xp, and a free prize of some kind (you get a choice -- ammo, meds, gear, etc.). Quests boil down to: retrieve a package, kill some zombies, kill some zombies AND retrieve a package, or dig up and retrieve a package. In the early game, in particular, quests can be very lucrative. (Pro tip: The Daring Adventurer perk can improve the rewards you get from quests if you decide you want to focus on that aspect of the game.) Merchants sell all sorts of things: food, raw materials, weapons, armor, vehicles, skill books, schematics. Their inventory resets daily-ish, so pop back on a regular basis.
Cheesy pro-tip: When you trigger a quest location, the POI will refresh to an "unexplored" state. This automatically refills all of the loot, etc., as well as repopulating the zombies. You can clear the location, then trigger the quest and clear it again for double the rewards. Just don't leave any loot inside a container that will refresh.
What about combat? Why haven't you really mentioned the z-word yet? Well, honestly, you'll probably spend a lot more time salvaging and looting than fighting (with the exception of Blood Moon horde nights, which I'll talk about below). Most zombies in the early game are slow and fairly easy to avoid. If you can avoid getting mobbed, then you will probably be all right.
Animals, however, will mess you up. You will quickly start yawning when you see a single stumbling housewife zombie, but a wolf will continue to be a threat well into the mid-game. Zombie animals are also a threat. Zombie dogs are fairly easy to kill but come in packs of 3-7. Zombie bears will soak up more damage than you can easily dish out in the early game. Zombie vultures are hard to hit and are really good and causing lacerations and bleeding. I've gotten infected by zombie animals far more commonly than I have from human zombies.
Zombie dogs, coyotes, wild cats, and wolves: running works until you run out of stamina, and then you're dead. The best bet in the early game is to find someplace high they can't reach and snipe them if you have enough arrows or ammo. These animals can and will sneak up on you. The good news is that they will make random noises that will let you know they're in the area.
Snakes: I've seen these in the desert and wasteland biomes. Good eatin', but they are quiet and can attack without warning. Luckily, they die easily.
Wild pigs: Don't bother them. Seriously, just leave them alone until you have good guns.
Bears and zombie bears: The good news is that they won't chase you as easily as some other animals. They are also not as fast and you can outrun them. The bad news is that if you get cornered, they can take and dish out huge amounts of damage.
Zombie vultures: These will attack you if you're injured, or are riding a vehicle. Shotguns are the easiest way to deal with them. Hitting them with melee weapons is an irritating chore that often ends with negative health effects. Possibly the most annoying creature in the game.
Deer, rabbits, and chickens: They don't attack, but run if attacked. They can be a good source of meat. (Pro tip: you can get quests from slips of paper you find in loot; the ones asking you to do things like, "kill a bunch of rabbits by throwing cans of Sham at them," are never worth it unless you're desperate to try something new.)
As the game advances, and as you explore some of the larger points of interest (POI), you will run across more dangerous zombies. Feral zombies have glowing eyes and always move at a full run. Crawlers will jump around like demented jackrabbits. Glowing versions of zombies regenerate health. A good rule of thumb is that if something is different about a zombie, it probably is more dangerous. (Pro tip: Quite a few POI's have alert triggers that will cause a bunch of nearby zombies to wake up at once, and stealth doesn't avoid tripping them; best to always have a clear avenue of retreat when entering a new location.)
Weapon selection: As said earlier, clubs and sledgehammers are your basic melee option. Either works well for the early game or to save ammo or hit quietly in the later game. Spears, axes, and knives/machetes can also be used, but they require more practice and really NEED perks to be fully optimized. Note that knives and axes are mostly meant to be tools. Stun batons require another source of damage, either turrets or other players, to be effective, and are also perk/mod-dependent.
Bows can easily kill basic zombies quietly with a headshot. Use the best bow or crossbow and the best ammunition that you can. Do away with stone arrows/bolts as soon as you can find or build the iron versions. You'll need to decide for yourself if you want to keep using bows once guns are available. I like them, but your mileage may vary. (Pro tip: There is a skill book that allows you to craft flaming and explosive arrows; sadly, there is no way to ride around in a Dodge Charger, shooting exploding arrows out the window while Dixie plays from the car horn.)
Guns are easily the best option in the game...and while perks can make them more effective, they aren't necessary. Don't hesitate to pull out a shotgun just because you put all your perk points into pistols if you run out of 9mm ammo. There is a fair amount of ammo in this game, and you can make more...but I always keep a club or sledge with me just in case. Having a gun makes exploring the harsher biomes a lot easier. The trade-offs for gun selection are pretty in line with any other game that has guns. Some burn ammo quickly. Some have low ammunition capacity. Some are better at long range. (Pro tip: having several loaded blunderbusses or double-barreled shotguns in your tool belt can provide an early-game rapid-fire option for dealing with tougher opponents.)
Weapon perks and skill books: Each type of weapon has an associated perk, and an associated skill book set. Maxing out both can make a fairly sizeable difference, and can have some unexpected other benefits. For example, one of the skill books gives you a 10% barter bonus if you happen to be holding a .357 while trading.
Blood Moon Horde Nights: Every 7 days (by default), the sky will turn red. When night falls (hour 22 by default), a horde will spawn near the player. Every zombie in that horde will magically know exactly where you are and will rush at you to eat your delicious flesh.
The devs of the game have made it clear that they want you to FIGHT the zombies, and have gone well out of their way to make turtling behind defenses less viable. Zombies will break down walls -- even ones made of brick and concrete. They will dig to reach you. They jump on top of each other to climb to get you (like in the Brad Pitt zombie flick). As the game progresses, zombies will appear that are capable of spitting acid, or that act as suicide bombers (can you call it suicide bombing if they're already dead?). (Pro tip: Bomb zombies, also known as Demolishers, can be taken down by head or leg shots; shooting them in the chest is a bad idea, despite the fact that shooting the glowing spot is normally the best move in a video game.)
Having said that, building defenses and traps can be very effective at delaying or channeling zombies, and can effectively thin the horde. There are pretty much two approaches people use to deal with a horde night.
  1. Find a POI that prevents the zombies from reaching you and then wait out the attack. Anyplace high with enough metal or stone to last for a while will work. Large stores, fire departments, skyscrapers, water towers, etc., can all work, though the smaller the location, the more quickly it will fall to the zombies eventually.
  2. Build a fortress. This is usually a setup that includes auto-turrets, traps, spikes, and walls made of brick or concrete. Often, they're set up to lead zombies into a killing zone where you can shoot or bomb them into bits. There are many YouTube videos on different approaches, and they range from lore-friendly to extremely cheesy exploitations of the AI or physics engine.
Note that these two are not mutually exclusive. It's pretty common to use POI's at first and then try building your own, or to move back to POI's if your attempt at a custom fortress is less effective than you had hoped. (Pro-tip: Don't use your home base for horde nights...at least until you've got a LOT of experience fortifying against horde nights.)
Creating a home base: Every survivor needs a place to keep their stuff. Just like with a horde base, you can either re-purpose a POI or build your own from scratch.
If you use a POI, then make sure you put down your bedroll. That will keep sleeping zombies from respawning in the area. If you want to use a bedroll as a way of regularly resetting your spawn point, then you're probably better off building your own base. That said, a good POI to use as a base has height. Using a forge on the first floor is a good way to attract random zombies. It's also good to find someplace with brick or concrete walls, as they'll last longer against wandering foes. Also, keep in mind that you'll be going in and out a lot, so you don't want it to be too hard to get in and out. (Pro tip: lone zombies can't jump to ladders that are two blocks off the ground, but you can; this doesn't work so well with hordes, as they climb over each other.)
By default, zombies are faster at night, so early game nights are a good time to huddle up in a base and craft things. When you run out of things to craft, READ the descriptions of your perks, skill books, and the built-in journal entries. You'll be surprised how much information is buried in there. You can also take the time to look at the map and plan out the next day's activity. (Pro tip: Find a cluster of close-together POI's on the map, and put a chest or storage box in the middle to serve as a temporary loot repository; inventory item stacking means that having a collection point can mean many fewer trips back to your base with the fruits of your effort.)
Vehicles: Maps in this game are fairly large. The solution to moving about to different biomes (which have different resources and different POI's) is to make or buy a vehicle. Anybody can assemble vehicles if they have the right parts, but some of the parts are locked behind perks/schematics. Taking the first-level vehicle perk can be useful, as the bicycle isn't a bad starting vehicle and the perk unlocks wheels, which every other vehicle needs. (Pro-tip: the easiest way to get gas when out-and-about is to salvage the many derelict cars.) Zombies and wildlife are pretty harmless if you can speed past them...with the exception of vultures, which can be annoying enough to make you stop your motorcycle just to shotgun them out of the sky.
Mods: There are tons of clothing, weapon, and armor mods in the game. Read the descriptions, as they can have a huge impact on effectiveness. (Alpha 19 has no vehicle mods, despite the fact that vehicles have mod slots.) If you open an item for modding, then any mods in your inventory that can be used for that item will start flashing, making it easy to see which mods go with that item. (Pro tip: There is a boot mod that reduces falling damage that is worth its weight in gold. Not only is it really easy to fall in some POI's, but the de-buff from spraining or breaking a leg when zombies are about can be utterly lethal.)
Power tools: Power tools are very powerful. Augers and chainsaws harvest materials very rapidly. They also use gas and make a ton of noise. They tend to quickly attract screamers, which are zombies that scream until other zombies show up to find out what all the fuss is about. Kill them quickly to avoid hordes interrupting your mining. (Pro tip: The physics engine of the game means that mine collapses are a thing, and they can be deadly; shoring up the ceiling with wood blocks can help prevent this, but augers can mine so quickly that you can lose track of how deeply you've gone beyond your supports.) The annoying pinging noise made by augers is an Alpha 19 addition that was generally disliked by everyone.
Repairing items: Many items like tools, weapons, and armor will degrade over time. Weapons and tools will let you know they need repair...typically when you need them the most. Armor never notifies you. It just stops working. Check your item status bars to figure out when to repair them. Simple tools and weapons can be fixed with wood and stone. More sophisticated items require repair kits. In Alpha 19, repair kits are a generic fix-all for any advanced item, which greatly simplifies things. They can be crafted with forged iron and duct tape. (Pro tip: forged iron can be made in any forge, but you can also salvage them from disassembling weight sets, desk and gun safes, and NON-FUNCTIONAL vending machines; salvaging them can be tedious in the early game but can be worth it to keep your precious firearms and armor functioning.)
Farming: You will find seeds, or you can take a perk or find a schematic to craft seeds. It takes five cobs of corn to create one corn seed, which is odd given that the whole grain is basically made of seeds...but chalk it up to game-play balancing. To plant a seed, you need a farm plot (except for mushrooms, which can grow on any surface), which you can craft with wood, rotting flesh, clay, and nitrate. Once planted, it will grow in three stages. Harvest it at stage 3 by punching the plant, and it will revert to stage 1 and deposit the appropriate food item into your inventory. If you accidentally harvest the seed, just replant it. If you want to get physically fit, do a push up in the real world every time you accidentally punch the ground or the air instead of your crop. (Pro tip: Don't harvest with a mostly full inventory, as if your tool belt slot is the last open spot, the crop will go there, and your next attempted punch will instead eat the last one you harvested.)
Electricity: Fire attracts zombies like moths. Using electric lights is a convenient way to avoid that, as zombies are Luddites and don't care for the products of industry. The most convenient way to light up your home base is with lanterns, but you need to find a certain skill book to make them. The good news is that their batteries never need recharging. You can also get flashlights, or mods that attach lights to your helmet or your weapon (press F to pay your respects...er, sorry, to turn on your light). You can also craft a variety of stand-alone electric lights, but that requires a separate energy source.
Energy sources come in three varieties. Battery packs hold up to six car batteries and drain the batteries over time. You can recharge the pack by connecting it to a different energy source. Generator banks hold up to six engines (recoverable from many derelict vehicles, among other sources) that burn gasoline to provide power. Solar banks contain solar cells and generate power as long as they are in sunlight. They also cannot be crafted and are as expensive as hell. (Pro-tip: Higher-level batteries last longer; use level 1 and 2 batteries to craft vehicles, sell, or smelt for lead, and keep the better ones for the battery banks.)
Use wiring tools to connect energy sources to energy consumers. There are some slightly wonky rules to how you can connect, but it isn't hard to learn with a little trial and error. Wiring doesn't cost you anything, so experiment freely. You can put various switches between the consumer and the source: toggle switches, pressure plates, and motion sensors being the most common, though there are other options. Switches require power, but less power than an active consumer. This allows you to, for example, conserve power in the daytime by turning off active defenses and lights so you don't waste battery charge or gasoline. (Pro tip: a solar bank charging a full battery bank will provide quiet, continuous power, at which point you can feel free to light up your place like a Vegas casino 24/7.)
Stealth: Some players will tell you stealth is impossible in this game. That is not true. What is true is that some situations negate stealth, most particularly Blood Moon hordes. Just tell yourself that the red moon makes their senses so acute that they can smell a living human from a mile away -- if you can't rationalize it away as a game balance issue. Some POI's also have event triggers that are based on your location rather than how stealthy you are being. Chalk that up to dramatic license. This is a game where zombies are real and I can carry a motorcycle in my boot. Get over it.
There are some things you need to know about stealth, though, to do it effectively. Your stealth rating is a combination of noise and visibility. Clomping around in heavy armor, waving a torch or flaming club around, or using a flashlight will make you easy to notice. Firing a gun, whacking a wrench against a metal appliance, or jumping up and down on a pile of trash will also make you easy to notice. That means using light armor, using a bow or melee weapon, and crouching are all ways to avoid being seen.
There are a number of skill books, perks, armor and weapon mods, and craftable gear that can all make you more stealthy. With diligence, you can walk up behind a sleeping zombie, smack him in the head with a sledgehammer, and not disturb the other one right next to him. Will this make the game much easier? I would argue no. It certainly makes some specific situations much easier. Clearing out a mini-horde in a POI with a bow before they wake up can be much less stressful, certainly. The lack of universal effectiveness definitely makes it a playstyle choice, however, rather than an over-powered build to avoid if you want a challenge. (Pro-tip: Stealth is never a 100% guarantee, which is why you always carry stacks of wood; wood is incredibly flexible, as it lets you drop cheap spike traps in narrow passages, climb up easily to places zombies cannot reach, make bridges across open gaps, craft doors to seal off openings that foes have to make noise to get through but that you can open easily, etc.)
That's about it. The most important pro tip is this: this is an open-world game where the only thing that matters is that you have fun playing it. It doesn't matter if you want to do single-player, or multi-player, or if you like crafting more than combat, or prefer spears over guns. You bought the game. Do what you like, as that is really the only goal.
submitted by damurphy72 to 7daystodie [link] [comments]

[S] Capy's Survivor: One World (S24)

Hello! Welcome or welcome back to Capy's Survivor! We are once again playing the game of outwitting, outplaying, and outlasting your fellow castaways, whether that be by flirtatious behavior, backstabbing your opponents, or making plenty of allies. This is Capy's Survivor: One World! I will not be doing write-ups with the posts because I don't have time. I will instead work on them while I can, and post a post with some of them once I'm done.
Meet the Castaways:
Manono Tribe:
Salani Tribe:

Season: Capy's Survivor: One World
18th - The Manono tribe quickly became a world divided (ironic) as R2, Forrest, and Michael decided to form a Final 3 pact. The others heard of this, and Brett, Carter, Harley, Karl, and Shawn formed another alliance to counter it. Zed decided to stay on the outside, as he didn’t feel comfortable aligning with anyone this early. Since they had majority, the 5-person alliance decided to try to take the easy way out, and vote for the leader of the opposing alliance, R2. Little did they know, R2 had an idol, sending Karl packing in a 5*-4 vote. Eliminated: Karl
17th - Much like their fellow tribe, Salani also became a war between 2 alliances, those being Angel-Tori-Toni and ChadBane-Josie-Katrina. Knowing flippers are dangerous, ChadBane-Josie-Katrine decided to vote out one of the swing votes, Lela. Angel-Tori-Toni decided on Katrina, seeing her as a goat to the opposite side, which they did not want moving ahead, they obviously managed to get Lela’s vote. But, ChadBane, Katrine, and Josie managed to convince the other 2, Dixie and Ximena, to flip to their side. Sending Lela packing 5-4. Eliminated: Lela
16th - Manono was back to tribal council. It was a tribe divided between Brett-Carter-Harley-Shawn and Forrest-Michael-R2, alongside swing vote Zed. Zed decided to stick with the 3, because the other 4 were being bullies among the tribe, and just seen as threats. Both sides decided to vote the opposing sides leader-figure, being R2 and Brett. It was a 4-4, but Shawn realized he was only hurting his game by staying loyal to the alliance, so he decided to flip. Sending Brett home on a 4-4; 4-2 vote. Eliminated: Brett.
15th - Salani was back at tribal. The alliances were still going strong. With Ximena and Dixie still in the middle. But, Ximena was trying to be a villainous switch, and the 2 alliances said they only needed 1 swing vote to gain a majority, and that Ximena was being untrustworthy, and they can’t keep someone like that until the merge, because she just had a clashing personality with the rest of the tribe, and it wasn’t sitting well. But, little did they know, Ximena had an idol. So she decided that Toni was her biggest adversary currently in the game, and personally. So she sent her home 7*-1. Eliminated: Toni.
14th - A tribe swap occurs, putting Angel, Dixie, Josie, Katrina, Michael, Tori and Zed onto Manono. With Carter, ChadBane, Forrest, Harley, R2, Shawn, and Ximena on Salani. Salani wins the first post-swap immunity, sending Manono to Tribal Council. Ximena manages to find the Salani idol, meaning Forrest (who found the original Manono idol) and Ximena have idols. At the Manono camp, Tori is already making bad first impressions on Michael and Zed, when they approach the other woman, they agree that they need to take her out. But this is secretly just because the other woman just don’t get along well with Tori, and they don’t want her putting the woman at a disadvantage in the future. So by a unanimous vote of 6-1, Tori is sent packing. Eliminated: Tori.
13th - Salani wins another immunity challenge, sending Manono back to the tribal council. Where Zed and Angel have a fight, and the rest of the tribe has had enough of their little rivalry. But, wanting to be in the good with the men coming into the merge, Josie, Dixie, and Katrine decide it will be the best to vote Angel out, even if it does give them a slight disadvantage. Angel goes out in a 4-2. Eliminated: Angel
12th - The merge occurs, which means Carter, ChadBane, Dixie, Forrest, Harley, Josie, Katrina, Michael, R2, Shawn, Ximena, and Zed made the merge. Katrina wins the first immunity challenge. Back at camp, being very divided during the swap, the alliance of Josie, Michael, Zed, Katrina, and Dixie quickly dissolves. Everyone is targeting Ximena, not knowing she has another idol. But Zed wants to try and help a fellow former swing vote. So he tries to rally the girls in an attempt to boot a guy, but they don’t listen. It was a 10-2 for Ximena, but she uses her idol. Blindsiding Carter. Eliminated: Carter.
11th - ChadBane wins the immunity challenge. Knowing there is no hope anymore for Ximena, Zed decides to try to decrease the target on his back by flipping back over to the other side of the vote, as he knows there is no way he will get votes. Ximena goes out in a 10-1 vote. Eliminated: Ximena
10th - ChadBane wins their second immunity in a row. Back at camp, in an attempt to improve his social game, Zed goes and talks to Josie, and they end up bonding a lot. The girls decide that they need to stop trying to vote out their own, as they are down 6-4 in numbers. Luckily for them, R2, Forrest, and Michael decide it will be for the best to vote out Shawn, as he is doing good in the challenges and has a natural charm. They manage to get Zed on board, as he feels like he is on the outside. The women feel like this is a perfect opportunity to take. Shawn is blindsided 8-2. Eliminated: Shawn.
9th - ChadBane wins their third immunity in a row. Seeing him as a major social and strategic threat on the other side, the girls decide that R2 is their biggest adversary. R2 is also targeting Dixie with all the guys because she is seen as a goat to some of the girls, and she can’t make it to the end. Zed ends up flipping in favor of the girls, as he sees R2’s threat level, and is still trying to seal cracks from defending Ximena. But, R2 knows that the girls being quiet towards his is probably not a good sign, and plays his new-found idol just in case. Blindsiding Dixie 5*-4. Eliminated: Dixie.
8th - R2 manages to win immunity, foiling Zed and the girl’s plans of attempting to flip someone in a tie. The girls decide to target R2’s right hand man, Harley. While the guys decide that challenge beat, ChadBane is their biggest target. Zed, the swing vote, is thinking. now with the girls being in a minority instead of a tied majority, and him seeing ChadBane as a bigger threat, he decides to flip back with the guys. Yet another blindside, with ChadBane going out 5-3. Eliminated: ChadBane.
7th - R2 snags another immunity win. Zed is attempting to reconcile his relationship and alliance with Michael. It works, and he manages to convince Michael that they are not priority, that they are not the priority with the guys, and they will take them out whenever they have a chance. They decide that going with the girls target of Forrest would be good. R2, Forrest, and Harley figure that this is happening, as Michael has been strangely quiet towards them. R2 decides that they are too smart to go for the same target twice in a row, and he tells Forrest to play his idol on himself. He does, blocking 5 votes, and blindsiding Josie. Eliminated: Josie.
6th - Katrina wins her second immunity, pitting the guys against each other. Both alliances approach Katrina, with Zed-Michael targeting R2, and R2-Forrest-Harley targeting Michael. Katrina decides that taking the risky move, and forcing a tie with R2 and Michael is the best bet, as someone might flip to their side, seeing as R2 is a major threat. It does tie, Zed and Katrina know that flipping to Michael is very stupid. Forrest and Harley decide that, even though he is a threat, they will make it farther in the game with R2, and having an 100% chance of losing an ally is better than a 50% chance, it ties again. Forrest, Harley, and Zed draw rocks. Forrest draws the black rock, and is promptly eliminated. Eliminated: Forrest.
5th - R2 wins his third immunity. But, he is also panicking, as he just lost one of his intended goats, and might not be able to save his other, Harley. He gathers Zed, Michael, and Harley and tell them that they need to stick with their original alliance. Michael and Zed find this plan good, as it guarantees them a spot. But, they didn’t expect that R2 does not trust them, and he knows Michael is well spoken, and a jury threat. So he decides last-minute to round up Katrina and Harley to blindside him. Michael joins the many people blindsided this season, going out in a 3-2. Eliminated: Michael.
4th - R2 manages to win Final Immunity, which means he won 4 immunities in all. Wanting his game-long enemy, Zed, out R2 decides that even though bringing Katrina will lose him a few votes, he should take Zed out just in case. Zed is the last one to go home by a 3-1 vote. Eliminated: Zed.
Final Tribal Council - R2 manages to win by a vote of 7-2-0, for his well-rounded game, winning 4 immunities, being one of the better strategists this season, orchestrating many blindsides, and playing a great social game. Katrina manages to gather 2 because of her challenge wins and because Dixie and ChadBane were bitter about how they went out. Harley did…. pretty much nothing, so he didn’t get any votes.
My thoughts - One of the better seasons in a while. Dominant winner, but also well-rounded. Definitely deserved it. The sheer amount of blindsides and people getting idoled out was overwhelming at times, but also fun to watch. With being on the bottom of the totem pole the whole game, Zed really managed to work it out, I would’ve liked to see a Katrina-Zed-R2 Final 3. I would like to see how that would work out. All-in-all, a good season. I give it a 6.5/10.
Potential Returnees: R2, Katrina, Zed, Forrest, Josie, ChadBane, Ximena
Leave your thoughts down below!
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The Sunset Spins Casino is ran by Nektan Limited Casinos, a prolific group of casino operators and game developers who run Monster, Fortune Frenzy, Betreels and Reel Vegas. Perhaps the best known site they operate is The Sun Play, the casino site of the British tabloid newspaper. Nektan also have a deal with LeoVegas, providing their unique slots games for integration into the brand. Most recently the group signed a deal with Come Dine With Me to create a bingo site based on the popular UK TV show.
The group are ran out of Gibraltar under the regulation of the Gibraltar Gambling Commission and in the UK by UK Gambling Commission. A search for the company on the UK Gambling Commission’s website shows that Nektan have no recorded sanctions against them from the commission.

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Sunset Spins is a site which not only offers a huge amount of slots and casino games to punters, but also offers games from a wide range of developers. Surprisingly for a company which develops its own games it doesn’t try especially hard to push its own content. At the time of writing the two featured games on Sunset Spins are Wild Wild West and Starburst, both of them from the excellent team at NetEnt. Other games featured include Moby Dick by MicroGaming and Pegasus by Inspired. Sunset Spins offer games from a total of 18 developers so there is plenty of variety to be enjoyed.
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In the casino section of the site Sunset Spins finally pushes its own creations a little, with the top two titles of roulette and blackjack both being developed by Nektan. That’s not to say Nektan are your only options, the site also offers casino games from NetEnt, Realistic Games, Felt and Extreme Live Gaming. The live versions of casino games are provided by Extreme Live Gaming giving you the closest thing to a casino experience from the comfort of your home.

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Sunset Spins has a 100% deposit match bonus for all new members up to the value of £10. If you qualify you also get 10 free spins worth a value of 10p per spin on Starburst. That means there is a total sign up bonus of £11 for all new members. This isn’t the best signup offer we’ve ever seen but it is still better than nothing at all. This bonus is also subject to a 30x wagering requirement so keep that in mind.
The site further has a win boost Wednesday offer. On Wednesday all winnings above your deposit figure are calculated and given a 10% boost. You must deposit a minimum of £10 on the day to qualify for the win boost but if you’re playing anyway this is not exactly a hardship. The win boost is capped at £50. The site has further offers and spin bonuses but most of these are capped at fairly low levels which gives the impression that Sunset Spins is aiming for a more cautious type of gambler, or one who only bets small amounts daily.
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Sunset Spins Casino Banking

Sunset Spins doesn’t have a dedicated banking page, but for most queries regarding finances the FAQ does a reasonable job of explaining what procedures the company follows. Sunset Spins accepts payment from a number of credit cards and vendors including: Visa, Mastercard, Neteller, Paysafe, Skrill, Trustly and Zimpler. The site further accepts payment from Boku, the payment services company which operates using your mobile phone number. This payment method allows you to pay for items by providing your mobile number and has the value of that payment added to your phone bill.
The maximum you can deposit into your casino account with Boku is £30 per day. Just remember that Boku payments are charged at 15% so only £25.50 of the payment is actually credited to your casino account. For all other deposit methods the casino has no charges. The company restricts punters to one withdrawal every 24 hours. The minimum withdrawal figure is £20 and the maximum is £2,000. Withdrawals may take 72 hours for the company to check before processing. As is often the case you need to provide photographic ID such as a driver’s licence as well as a utility bill to provide proof of address in order to complete some cash withdrawals.

Conclusion

Although Sunset Spins does not set itself apart from other casinos in Nektan’s catalogue, it is a very nicely produced and developed endeavour. The site looks gorgeous and while it cannot literally transport you to California’s sun-kissed coastline it does capture some of the feel of the OC. Although Nektan are an experienced operator of both casinos and games the site takes care not to push Nektan titles above all others. The range of titles on offer is excellent so there are plenty of options to keep your entertained.
A signup bonus at any site is always a welcome thing but at Sunset Spins the £10/£11 on offer does seem a little light. The inescapable conclusion is that Sunset Spins is a site that is aiming for low-rollers rather than high. Casino operators love small but consistent profits, much more than some punters realise. If you’re a little bit more cautious in your gambling and like to take the slow and steady approach then maybe a site like Sunset Spins could be ideal for you.
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